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Moonlighter 2 NPC scheduled visits1.0 · 2026-09-03

Moonlighter 2 NPC Scheduled Visits

Moonlighter 2 NPC scheduled visits are why a Perfect wall can still go quiet. Regulars buy anything that is not Overpriced. Unique visitors and story NPCs walk on their own clocks and sometimes want a different band than the stamp. Prima Games says you can retune mid-shift and someone else will buy. That sentence is the whole unique-customer rule. Digital Sun restored free typing after Next Fest, then added a calendar layer so some relics feel hotter on certain days. Calendar demand is not the same as a named appointment, but it is why yesterday’s Perfect can show Cheap today.

This site does not have an official Digital Sun timetable of every visitor. Steam community guides did not yield a 1.0 calendar in the dump. We will not invent visiting hours. Watch the floor. Keep the Codex stamp for regulars. Let a unique frown walk.

How Moonlighter 2 NPC scheduled visits change a shift

Shop floor with customers and floating prices
Official Steam still: a live floor. Uniques inspect; regulars keep the stamp.

Stock before the door opens. Pet a bloblet if one is seated, then leave the cushion alone during a unique inspection of an Overpriced legendary. Cheap or Perfect volume still fills perk meters for regulars. If a unique wants Expensive or walks past a legend, do not freeze the wall. The meter already told you whether this shift still needs Cheap volume.

Story NPCs in Tresna are mostly town upgrades, not till appointments. Sliver is west after a Kalina mystery node. The Pet Seller is a hub NPC after treasure runs. The Comtesse (Countess) sells Homeware. K33P3R sells shop ranks. Tomo wants Echo Links and deluxe gold. Andrei wants mats. Nou, Eris, Babyl, Julien, Anacard, and the Witch are quest and combat vendors. Moloch is lore, not a whale who buys Overpriced legends. Confusing those hub visits with customer inspections is how people wait at an empty till for “the NPC.”

Unique customers are the inspectors. They are why Expensive can still sell and why a frown is not always a broken stamp. Three regulars beating a unique is how you keep Perfect. One unique beating three regulars is how you panic and Overwrite a good number. Don’t.

Shift timing is a timer, not a reservation book. Do not open the Codex for a five-minute research break while three regulars wait. Pause-menu neighbors are for between customers or before the door. Mid-shift retunes are for Greed Alert panics and calendar days, not for chasing one inspector around the rug.

Calendar demand versus a leaked appointment sheet

Will behind the counter on a business day
Official Steam still: the timer is the schedule. There is no public 1.0 visitor spreadsheet.

Greed and Glory retuned economy in March 2026. Sheets that include “this NPC only on day 12” should be treated like Perfect tables: snapshots. If 1.0 news did not publish a visitor matrix, believe the faces in front of you. Dorce and Jz wrote price methods, not appointment books. Hidden treasure guides are dungeon riddles, not shop hours.

Furniture and rank perks change how a shift feels across many days. They do not spawn a named VIP. Rank 5 cosmetics and a bloblet seat do not print a schedule. Infinite Vault cosmetics do not print a schedule. Hardcore does not change who walks in; it only threatens the bag you might have used to stock them.

Xbox, PS5, Switch 2, and Steam share the same town NPCs. There is no extra visitor on DualSense. Game Pass day one is the same Tresna. Physical November boxes do not add a celebrity customer. Play Anywhere shares the Microsoft file, including whoever already visited that town.

Quest NPCs sometimes walk the shop as flavor. If they have a task, it lives on the quest page, not as a secret Perfect multiplier. Tomo’s four Echo Links are a Gallery trash loop, not a scheduled purchase of your deluxe diamond. Eris riddles hide in biomes. Do not wait at the till for Eris to buy a scroll.

Perk order still beats VIP hunting. Cheap volume, lock perks, then raise a few tags. If you Overprice the whole wall waiting for a unique who “must be rich,” regulars fill nothing and the unique may still walk. Overpriced sits for everyone.

Canonical URLs live on https://moonlighter2wiki.wiki. Open selling-guide for shift order, perfect-price-guide for frowns versus Greed Alert, furniture for deco that actually changes sale value.

Do not invent a 750000 gold visitor. The cube tracks lifetime earnings for Vault keys. Faces track stamps. Hub NPCs track upgrades. Three UIs.

PixelNitro’s responsive Switch 2 shop is the practical advice: see the inspector, retune or let them walk, keep the timer moving. Eight to fifteen second dungeon loads are not visit tax. DualSense haptics will not ping a VIP. Steam Cloud saves stamps, not a calendar you downloaded.

HowLongToBeat’s extra hours between 14 and 16 include tasks that are “beat this boss” or “find this room,” not a visitor bingo card. TheGamer counted fourteen Early Access tasks. 1.0 added story quests and cutscenes. Those are not shop appointments.

Mistakes: freezing Perfect because one unique frowned. Petting during an inspection. Waiting for co-op so a friend can “be the NPC.” Installing 2018 mods for a Rynoka visitor list. Skipping Sliver because a unique might want a tiny bag’s commons.

If two sources disagree on who arrives on day five, watch day five. Your file wins.

Witch survivability and K33P3R shop perks are trees, not appointments. Buy the shop tree when the till is the bottleneck. Buy the Witch tree when Herald is. A unique will not wait while you respec.

Steam’s 14 community guides in the scrape include treasures and prices. None were a 1.0 visitor timetable. Russian and Portuguese price guides are still price guides. Do not Ctrl+F them for a Thursday VIP.

Demo hours on Steam or PS5 can teach you that customers exist before you buy. They will not include every 1.0 story NPC if Digital Sun gated the demo. This page will not invent the demo’s visitor cap.

Silver Lining boxes are the same town. Game Pass is the same town. Switch 2 handheld sessions fit short shifts, which is when uniques hurt most: you tab out mentally and freeze a wall. Don’t. Let them walk.

If a unique buys Expensive after perks locked, that is extra cash, not a new stamp. If they refuse Overpriced, everyone refuses Overpriced. Drop it. Someone else will buy. Prima already said so on day one of Early Access, and 1.0 did not replace the faces those visitors still wear.

Hub NPCs who “visit” after a run — Sliver, Pet Seller, sometimes a quest flag — are still not customers. Talk to them before you open the door or after you close it. Opening the shop while a vendor conversation is unfinished is how people think a schedule broke.

Keep a tiny note if you want: day, relic, unique frown or buy. That note is your timetable. A leaked sheet is not. Canonical host is https://moonlighter2wiki.wiki, not a Google Sheet titled NPC Hours Greed and Glory.

Use Moonlighter 2 NPC scheduled visits as a live-floor rule until uniques can frown without rewriting the Codex, hub vendors are not mistaken for whales, and the timer is the only schedule you trust.

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