Moonlighter 2 1.01.0 · 2026-09-03
Moonlighter 2 1.0
Moonlighter 2 1.0 is the 2 September 2026 full release of The Endless Vault, not a PC-only polish pass. Digital Sun and 11 bit studios shipped it the same morning on Steam, the Microsoft Store, PlayStation 5, Xbox Series X|S, and Nintendo Switch 2. TechTimes clocked 9:00 a.m. ET. Xbox Game Pass (Ultimate and PC tiers; XboxHub also mentions Premium) had it day one. A free demo sat on Steam and PlayStation 5. Early Access on Windows was 19 November 2025. The 1.0 payload is Vault VII as story close, Infinite Vault, Hardcore, shop level 5, Bomb Path, four Endless weapon aspects, Endless Armour/Spark crits, a Machine Gun gadget, and an extra Bloblet companion slot. Game Informer, GamingBolt, XboxHub, and Steam news agree on that list.
Early Access already had Kalina, Gallery, Aeolia, Greed and Glory (March 2026: HEX, Blo-Blitz, Colosseum, ~20 rooms, economy retune), and Blob-Life Balance (May: pets, Poison, shop rank 4, Vault VI). Console first-timers get that history as one blob. PC players who lived EA get Vault VII and the finish.
What Moonlighter 2 1.0 adds that Early Access lacked

Story conclusion lives in Endless Vault VII, the final challenge tier and the narrative endpoint the roadmap was building toward (TechTimes). Infinite Vault is the gold treadmill after that: thresholds must be hit in a single run, and failing the gold target resets that threshold. Hardcore makes failure permanent for the expedition — lose a dungeon run and every relic from that run is gone. Shop level 5 unlocks additional Bloblet slots, cosmetics, and more space. Bomb Path marks enemies and explodes packs after enough hits. Four Endless Weapon Aspects remix Short Sword, Great Sword, Spear, and Gauntlets with risk-reward identities. Endless Armour raises baseline crit that stacks with Spark perks.

What Early Access lacked is that close. Vault V and VI arrived across the EA year (Blob-Life explicitly added VI; weapons research mentions a 5th Key Narrative after the fourth key). 1.0 is V–VII as a finished gauntlet plus Infinite. It is not a new continent. It is not co-op. It is not a 2018 Tetris bag coming back. Wikipedia still lists Unity, Digital Sun, 11 Bit Studios, single-player.
Physical editions follow on 13 November 2026 for PC, PS5, Switch 2 via Silver Lining. Xbox stays digital in that plan. A November box does not add Vault VIII.
What did not change at 1.0
Four shop faces: Cheap, Perfect, Expensive, Overpriced. Codex memory. Quality as bonus. Sliver cells after a Kalina mystery node. Jump versus roll. Backpack-return on Herald. Steam Single-player. No official public Perfect table. No named 750000 gold statue in Digital Sun copy. Greed and Glory sheets still rot if you paste them blindly.
HowLongToBeat’s small sample: main story around 14 hours, completionist high twenties. Infinite has no honest finish line. Switch 2 third-party notes target 30 fps. Xbox store badges 60 fps+. PS5 has no official fps number in the dump.
Mistakes: calling Early Access the full release. Calling it a Switch 1 game. Expecting PS4 or Xbox One. Waiting for co-op. Installing Moonlighter 1 loaders. Treating Metacritic 76 as a mechanic. Assuming the November box is a different campaign.
Canonical URLs live on https://moonlighter2wiki.wiki. Path for this page is /1-0. Open carry-over for saves, how-long for hours, vault-milestones for keys, release-date for the calendar.
Steam app 2350790 showed a launch-week 30 percent sale on $29.99 ending 16 September in the scrape. Deluxe is patio, artbook, soundtrack. 56 achievements. Cloud. Family Sharing. Languages: English full audio plus nine interface/subtitle languages.
Moonlighter 1 was free on Steam for a short window in early August 2026 (Game Informer: until 9 August). That giveaway is over. It was marketing, not a sequel code.
Developer Update #8 had a timezone map and AMA hours (r/Xbox 2 September 20:00 CEST, r/Nintendo 3 September, r/games 4 September). Those are community events around the date, not extra launches. Gamescom 2026 stand in Hall 10.2 was not a delay.
If a friend still has an Early Access build, it should have updated on the 2nd. Steam Cloud carries the file. Xbox Preview should graduate; read any prompt. Do not pick an empty cloud over a town.
The transition to 3D divided the fanbase during EA. Some players found the synergy inventory less satisfying than 2018 spatial placement. Others praised combat energy and art direction. 1.0 did not reverse that bet. It finished the story on top of it.
NWR finished a compelling Switch 2 loop before launch week and still logged crashes the team knew about. PixelNitro put numbers on that port. CGMagazine’s PS5 readability complaint is taste. DualShockers and The Gamer quotes on the Steam page are kinder. 1.0 did not ship a 2D mode for people who wanted 2018 silhouettes. Stand center in Herald so tells have contrast.
TechRaptor’s Endless Vault unlocks guide (24 December 2025) is an EA-era title. Our scrape did not yield a public 1.0 gold-key matrix. TheGamer’s Early Access notes still mention a Vault challenge around 200,000 gold for the Burning Hammer era. 1.0 added VII and Infinite without publishing a Steam table. Believe the cube in your square. Lifetime gold, not wallet gold, opens later keys. Spending still counts.
Shop rank 5 is not a story gate. Bloblet seats are not a story gate. Endless Gauntlets are not a story gate. Herald is. Gallery Curator is. Aeolia bosses are. Vault keys are. You can ignore Endless aspects and still see the ending. You cannot ignore the cube.
Hardcore is a mode promise, not a Cloud bug. Alt-F4 on Steam Cloud does not rewind a bag death the mode was designed to keep. Practice on a normal file. Infinite’s fail-reset is also a mode promise. Do not treat either as a save-corruption thread until Steam news says so.
Carry-over from EA is a different page. Short version: the file should remain; some numbers were retuned in Greed and Glory already; 1.0 is the finish, not a wipe Digital Sun advertised. If a prompt appears, read it. Do not pick the empty slot.
Physical November boxes include this same 1.0. Game Pass includes this same 1.0. Demo does not include the entire story if Digital Sun gated it; this page will not invent the demo’s biome cap. If the demo has Kalina and the till, that is enough to know if you hate 3D.
Do not paste unofficial 999-spark recipes as 1.0 patch notes. Do not invent a 750000 gold named unlock. Do not install 2018 mods. Do not wait for co-op. Steam lists Single-player. Family Sharing is still single-player Tresna.
If two sources disagree on whether Vault V was EA or 1.0, your cube’s key list wins. Index copy on this site treats 1.0 as adding V through VII as a finished set. Blob-Life’s Vault VI is the named May key. Weapons research’s fourth challenge at 200,000 gold is EA-era TheGamer. 1.0’s named new tier in press is VII. Walk up to the cube.
Use Moonlighter 2 1.0 as the payload list until Vault VII is understood as the ending, Infinite as the treadmill, Hardcore as a bag-risk mode, and Early Access as the year that already taught Kalina.
Next ledgers: How LongRelease DateWhat Carrys Over to 1.0
