Moonlighter 2 weapon tier list1.0 · 2026-09-03
Moonlighter 2 Weapon Tier List
A Moonlighter 2 weapon tier list for 1.0 has to refuse invented percentages. Digital Sun did not publish a damage sheet. TheGamer counted about twenty sticks in November 2025 including the broom and three guns. TechTimes and GamingBolt then described four Endless aspects, Endless Armour, a Machine Gun gadget, and Bomb Path. This ranking is a role ranking: what actually clears rooms, what actually kills flying bosses, what is a gold dump, and what exists only as a dare. If a patch retunes numbers, believe the stick in your hands.
How to read a Moonlighter 2 weapon tier list without fake DPS

S-role for packed rooms: HEX spread, Poison, and Bomb Path sitting on any Merchant family you already know. They are not weapons in the Andrei list. They are why a “mid” short sword suddenly deletes a node. COGconnected’s Greed and Glory notes are why HEX belongs at the top of a 1.0 list even if your favorite YouTuber still ranks large swords by animation length.
S-role for bosses that float or sit far: guns you actually reload. Blob Gun is free and honest. Blo-Beam after any Gallery talk with Babyl is the first real upgrade. Blo-Blitz dual guns from the Greed and Glory special quest are the mobile pick. Blo-Blaster from Aeolia’s Eris room is the explosive pick and costs 2,000 gold plus four Oneiric Stones. Nintendo World Report liked melee-to-gun cadence. A gun with an empty clip is C-tier even if the tooltip looks orange.
A-role melee for most files: Merchant’s Sword if you like chains, Merchant’s Large Sword if you like patience, Merchant’s Spear if you like banking, Merchant’s Gauntlets if you already think in statuses. Four Sun Eaters. Friendly Hammer completes. Everlasting Fury (Sound of Hubris) is the first named short sword and is A if you already beat Herald, which you must. Sun and Moon Ballad is A once Thalaam’s candle exists because gauntlets plus a status plan scale into Endless Gauntlets later.
A-role keys that are really tools: Aetherium Heart is not “high DPS” in a vacuum. It is the large sword TheGamer names for Masa’s glass cell in Treasury Halls. That utility is S for progression and A for swinging. Combat Rod is the spear you get after that free. Rectifier is Babyl’s Curator-plus-Tyke spear. Ray Axe is Monte. Those are A because they unlock the file, not because this site invented a crit rate.
B-role until you pay the riddle: The Vow (desert Eris) and Heartbeat Hunter (Gallery Eris) are good sticks gated by platforming. If you cannot finish fans and lasers, they are not on your list yet. Do not rank them S because a thumbnail said so. Ultimate four from Early Access Vault IV (200,000 lifetime gold, Burning Hammer) are B-to-A depending on whether you already have Sliver cells. Spending 2,000 gold plus Echo Links on Ultimate Short before a twenty-slot-adjacent bag is a gold dump.
C-role on purpose: Old Broom. Worst stick. Required for Weapon Mastery. TheGamer recommends Herald. It is not a secret sleeper. It is a dare. Using it in Hardcore is how you donate a legendary bag to Moloch flavor. TechTimes is the citation.
Endless aspects are stance modifiers, not a fifth family. Endless Short Sword is S if you already never get knocked out of a chain and D if you panic-roll every puddle. Endless Great Sword is S for players who wanted a block verb and C for players who mash. Endless Spear is S if you have been banking heads all run. Endless Gauntlets are S inside Berserk and wallpaper outside it. Endless Armour is a Spark-perk amplifier. Rank the aspect with your hands, not with a color icon.
Gold dumps: shop rank 5 cosmetics, Zen Patio DLC, soundtrack, artbook, Death’s Door bundle. None of them are sticks. Comtesse carpets do not swing. Bloblet slots do not swing. Infinite Vault decorations do not swing. A Machine Gun gadget in the 1.0 payload is a gadget; treat it like guns, reload it with melee, and do not sell the mat that crafts it because it looked like a relic.
Biome fit matters more than a global number. Gallery electricity rooms want range and roll discipline. Aeolia petrify rooms want whatever lets you leave a status on a pack. Kalina Night wants visibility and a real stick, not the broom, unless the dare is the point. Greed Colosseum waves remix mini-bosses; COGconnected called it a wave mode. Bring a gun plus a pack-clear path, not a furniture budget.
This site will not invent a numeric S-A-B-C with attack values. It will also not copy the weapons overview paragraph by paragraph. The overview is a recipe order. This URL is an argument about roles. If two community sheets disagree on Heartbeat Hunter’s damage, they are both unofficial. Stamp Perfect prices so the next craft exists; that is more “tier” than a fake DPS column.
Mistakes: ranking the broom high as a meme then wiping Hardcore; ranking Ultimates first when Sliver is empty; ranking guns without counting reload hits; ranking Endless Gauntlets without a Berserk plan; treating 20 as a 1.0 ceiling; paying for a “tier list PDF” that scrapes Early Access.
Canonical URLs live on https://moonlighter2wiki.wiki. Craft what Andrei shows. Jump ground waves. Roll lasers. Three backpack returns still beat a color ranking.

Date your ranking or it is wallpaper
Role recap. Pack clear: HEX, Poison, Bomb Path. Flying: guns you reload. Progression keys: Aetherium Heart, Combat Rod, Rectifier, Ray Axe, Sun and Moon Ballad, Everlasting Fury. Platforming keys: The Vow, Heartbeat Hunter, Blo-Blaster. Dare: Old Broom. Gold dumps: cosmetics, DLC, Ultimates before Sliver. Stances: Endless four plus Armour, ranked by your hands only.
Why HEX sits above pretty names. COGconnected described delayed damage that spreads. Packed 1.0 rooms plus Glory’s twenty extra spaces are the environment a November 2025 list never saw. Poison is the May answer to the same problem. Bomb Path is the September answer. A large sword without a path is a room-clear C even if the swing looks expensive. Paths are not Andrei rows and still dominate a honest list.
Why Aetherium Heart can be “high” without a DPS lie. It opens Masa, Combat Rod, and a large-sword seat into Endless Great Sword if you like block. Utility is a tier. Speedrunners who never free the boy still owe the overlay. Casual files that free the boy get a spear they might ignore. Both are A-role progression. Fake crit percents are not.
Blo-Blitz, Machine Gun, and aspects are why undated community sheets fail. Glory launched in March 2026. Blob-Life in May. 1.0 on 2 September. If a sheet has no date, it is wallpaper. If a sheet sells S-A-B-C with attack values, it is unofficial. Digital Sun did not publish that table. Jump and roll still beat a color. Craft fees stay 2,000 gold plus stacks where TheGamer printed them.
Do not pay for a PDF. Do not scrape unofficial HP. Do not rank the broom high as a meme then wipe Hardcore. Do not rank Ultimates first when the bag is eight cells. Do not rank Endless Gauntlets without a Berserk plan. Hands, dates, roles. That is the whole list.
Read this Moonlighter 2 weapon tier list as roles for 1.0 — pack-clear paths, reloadable guns, family stances, then gold dumps — and ignore any sheet that invents a damage percent Digital Sun never posted.
