Moonlighter 2: Will running with an overflowing backpack, falling coins, teal wave, 1.0 is out now

Moonlighter 2 攻略

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无尽宝库账本

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Moonlighter 2 endless vault milestones1.0 · 2026-09-03

Moonlighter 2 Endless Vault Milestones

Moonlighter 2 endless vault milestones split into campaign keys you light on the cube with lifetime gold, and Infinite Vault thresholds you must hit in a single run after the story. Early Access taught the first half. Blob-Life Balance (May 2026) added Vault VI. Weapons-dump reporting from TheGamer’s era still mentions a fourth challenge at about 200,000 gold that rewarded a Burning Hammer for Andrei, plus a 5th Key Narrative for people who had already finished the fourth. Press for 1.0 names Endless Vault VII as the final story tier and Infinite Vault as the treadmill after that. TechRaptor’s December 2025 unlocks guide is an EA title; our scrape did not yield a public 1.0 gold-key matrix. Steam news did not publish one either. Believe the cube.

Do not invent a named 750000 milestone. Community search volume for that number is real. Official 1.0 copy describes Infinite thresholds that reset on fail. Campaign keys listen to earned gold, not wallet gold.

Known Moonlighter 2 endless vault milestones versus Infinite

Vault cube plaza with townsfolk
Official Steam still: campaign keys live on this cube. Infinite is a later per-run hunt.

Campaign: walk up, read the next key, earn gold (spending still counts), beat the gauntlet’s body when it asks for a fight. Shop rank 5 is not a Vault key. K33P3R is till. The cube is keys. Mixing fives is a frequent misread.

Green vault portal
Official Steam still: Infinite Vault is a single-run gold target that resets that threshold on fail.

Infinite: Steam 1.0 news — fail the gold, reset that threshold. New equipment, decorations, cosmetics as postgame sinks. Not new relic rarities. Not a second story. HowLongToBeat has no honest finish line here. TheGamer said you can play endlessly testing weapons, perks, and almost 200 relics. That is this treadmill plus Codex.

EA timeline: November 2025 launch keys, March 2026 Greed and Glory (HEX, Colosseum, rooms, economy retune — Colosseum is adjacent pride, not a cube key), May 2026 Vault VI with pets and Poison, September 2026 Vault VII and Infinite. Console first-timers get that as one blob. PC EA players get VII as the delta.

200,000 gold is an EA fourth-challenge report, not a promise that 1.0’s V costs 200k. Greed and Glory retuned economy. If your cube shows a different number, your cube is the patch.

What this page will not table

A full key-by-key gold list. Unofficial 750000 statue names. TechRaptor cells that were not in the scrape. Infinite’s exact per-run numbers. Those belong on the artifact in your square.

Mistakes: hoarding wallet gold. Treating Infinite fail-reset as a campaign wipe. Treating campaign lifetime as a per-run Infinite rule. Selling mats to “hit a milestone.” Waiting for co-op. Pasting Dizzy’s price sheet into a key calculator. Installing 2018 mods.

Canonical URLs live on https://moonlighter2wiki.wiki. Open vault-5-unlock, 750000-gold, one-point-oh, how-long, carry-over.

Xbox, PS5, Switch 2, Steam share milestones. Game Pass day one includes them. Physical November boxes include them. Play Anywhere shares Microsoft lifetime, not Steam.

Hardcore dumps the run bag and therefore slows Infinite (per-run) more than campaign lifetime. Practice Infinite on a file you can afford to fail. Practice campaign keys by spending on Sliver so more relics survive.

NWR’s slow-outset warning is milestone warning: arsenal costs are real, so choosiness feeds the cube faster than a little of everything.

If two sources disagree, the cube wins. If Infinite’s UI disagrees with a YouTuber’s 1.0-day-one number, the UI wins. Sheets rot. Artifacts do not, except when Digital Sun patches them — then the artifact is the patch.

Shop rank 4 (May) and rank 5 (September) are till milestones, listed here only so you do not confuse them with Vault VI and VII. Pets and cosmetics do not light keys.

Spend order that feeds every campaign milestone: Kalina mystery node, Sliver 4,000 then 8,000, Cheap volume until perks lock, Perfect stamps via faces not sheets, keep Sun Eaters and Echo Links, one weapon path, then shop rank. Furniture and deluxe help take-home gold later. Hats never beat cells.

Quality multiplies take-home gold. Faces still read base. An Overpriced wall starves perks and the cube. Greed Alert is panic, not a milestone.

Languages: read the cube in the language you play. English full audio on Steam. Translated YouTuber numbers are how 200k becomes folklore.

Demo may gate later keys. Game Pass does not gate them on Ultimate. Switch 2 digital does not wait for a cart. PS5 digital does not wait for November. Xbox has no disc in the Silver Lining plan; milestones are still in the download.

Carry-over: EA files should update. Lifetime gold you already earned still counts if the file loaded. Greed and Glory already retuned some numbers; walk the cube again. Do not start empty “for clean milestones” unless you want to redo Kalina.

Infinite cosmetics are sinks after VII. Steam 1.0 news mentioned new equipment and shop customisation in that postgame. They are not campaign keys. Do not stall VII for a rug.

Colosseum from Greed and Glory is a pride arena in that patch’s pitch, not a cube key. Do not wait in the Colosseum for V to light. Light V on the cube.

PixelNitro loads 8–15 seconds on Switch 2 punish Infinite fail-resets. Learn Herald before you treat Infinite as a gold farm. Series 60 fps+ does not reduce the gold target. DualSense does not rumble a threshold.

HowLongToBeat fourteen hours is campaign through VII for people who stop decorating. High twenties are Codex plus treadmill. Forty-plus is pride. All can be honest. None replace the cube.

If a September hotfix lists a number, Steam news wins. Until then, this page lists structure: lifetime keys in EA through VII, Infinite per-run after, 200k as EA fourth-challenge report, no 750000 statue, no TechRaptor matrix in the scrape.

Family Sharing is still one player lighting keys. Co-op will not split a milestone. Steam lists Single-player.

Keep the sticky note: campaign lifetime, Infinite per run, shop ranks are not Vault keys, spend still counts, the artifact is the patch notes.

NWR found there is always a goal, which is why even a failed run felt worth it. That goal is usually the next key or the next Perfect wall, not a leaked million. Moloch is flavor. The cube is the scoreboard. Andrei’s Burning Hammer era reward is a blacksmith story from EA reporting, not a 1.0 PDF. Craft what Andrei shows when the recipe appears. If the row is grey, you are missing a mat, not a secret eighth key.

Do not paste unofficial 999-spark recipes into a milestone calculator. Quality is shop math. Keys are cube math. Two systems.

Walk up tonight. Read the next label. Spend on the bag. Light it. Then decide whether Infinite is a hobby or a stop.

The plaza artifact does not care that a spreadsheet existed in December 2025. It cares what you earned in this file.

Earn more.

Tonight.

Use Moonlighter 2 endless vault milestones as an EA-keys-versus-Infinite split until 200k is remembered as a fourth-challenge report, VII as the ending, Infinite as the treadmill, and 750000 as a search we will not turn into a statue.

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