Moonlighter 2 perfect price guide1.0 · 2026-09-03
Moonlighter 2 Perfect Price Guide
A Moonlighter 2 perfect price guide is a face-reading page. Cheap, Perfect, Expensive, Overpriced are the four reactions Prima Games logged on Early Access day one. They still describe 1.0. Regulars buy anything that is not Overpriced. Perk meters fill on Cheap and Perfect. The Codex remembers the stamp once you find it and will auto-fill Perfect later. Greed Alert is a separate panic flag for absurdly high tags. It is not a fifth face and it is not the stamp.
The prices hub on this site already walks doubling and neighbor guesses. The selling page already walks perk order. Stay here when you keep misreading a frown, treating the alert as Perfect, or wondering why the Codex “forgot” a number you typed during a unique visit.
What this Moonlighter 2 perfect price guide watches on a face

Cheap means you are below the ideal band. Customers often tip. The meter fills. Raise the tag. Prima’s walk-up still works: 20 to 40 to 41 until Expensive appears, then sit one step below. Perfect means you are in the band. The meter fills. A tip might appear. Nibble a few gold either way only if you want to map the edges. You do not need the exact top of the band for the Codex to remember a working Perfect.
Expensive means you are above ideal. Some customers still buy. The meter does not fill. That is fine after perks lock. It is a mistake at the start of a shift. Overpriced means nobody buys. Bring it down. You can do that while people walk. Prima is explicit: someone else will buy.
Greed Alert fires when the number is absurd, not merely Expensive. Drop until the alert vanishes. A common trick is to start near half the post-alert value and walk up. Do not park under the alert and call that Perfect. Do not assume the alert’s ceiling is a rare’s true value. Calendar demand can move faces day to day without moving Codex order. Unique visitors can frown at a stamp regulars love. Let the unique walk. Keep the stamp.
The Codex in pause lists relics cheapest to most expensive as well as rarest. Prices based on reactions so far sit on the entry. Once Perfect is discovered, the game auto-sets that value next time. That sentence from Prima is the memory system. It is why the first hours feel like homework and week two feels like a shop. It is also why a unique’s frown should not overwrite a stamp you already earned from three regulars.
How the Codex actually remembers

If you never open the Codex you will keep guessing 20 on Gallery rares. Mother Figure left of Heretic Dagger at 400 is Prima’s pair. Your file will grow other pairs. If a relic sits between two stamped neighbors, guess inside that band. If both neighbors are unstamped, start Cheap and walk up. If Greed Alert already fired once on this relic, you have an upper bound; you still need faces for the Perfect band below it.
Quality under the icon multiplies take-home gold. Faces still read base. Price from the quality-inflated total and you will see Overpriced or Greed Alert on a relic that wanted a modest Perfect. Deluxe Tomo diamonds raise take-home gold the same way. They do not change the face test. Furniture tips (Prima’s Sun Display Case example: 200 gold on an uncommon) sit on top of the stamp. They are not a reason to raise the tumbler into Overpriced.
Steam Cloud on PC syncs the stamps. A deleted local folder is how people “lose” Perfects and then blame a patch. Family Sharing still plays single-player Tresna with that shared library’s stamps. Console files do not mix with Steam Cloud. Play Anywhere mixes Xbox and Microsoft Store PC, not Valve.
Jz’s Perfect Price (Greed and Glory) and Dorce’s Cheap/Perfect/Expensive list (Blob-Life) are community methods. Dizzy’s sheet is labeled outdated. Greed and Glory retuned numbers in March 2026. 1.0 did not publish a replacement table. If your file disagrees with a YouTuber, your file wins. This site will not republish those grids.
Hardcore dumps the run bag. It does not dump town stamps. Infinite Vault is a per-run gold threshold. It does not invent a new face. Shop rank 5 adds cosmetics, chest space, and a companion slot. It does not auto-Perfect the wall.
Mistakes that look like “the Codex is broken”
Treating Greed Alert as Perfect. Overwriting a stamp because one unique frowned. Pricing from quality totals. Never opening the neighbor list. Copying a March 2026 cell into September. Leaving the tumbler on Overpriced all shift because you are “waiting for a rich NPC.” Petting a bloblet during an inspection as if that changes the face.
NPC scheduled visits are a different page. Uniques can want a different band. That is a visitor, not a bug. Perk order is a different page. Cheap volume still fills meters even when you already know Perfect. Use Cheap on purpose when the meter is hungry. That is not a failed stamp.
Do not invent a named unlock at 750000 gold and do not treat the cube as a pricing UI. The cube tracks lifetime earnings for Vault keys. Faces track Perfect. Two systems. Canonical URLs live on https://moonlighter2wiki.wiki.
If you only remember three tells: Cheap means raise, Overpriced means drop, Greed Alert means drop a lot. Perfect is the quiet band in the middle that the Codex will keep.
Switch 2 shop UI, per PixelNitro, is responsive. Use that. Do not blame 30 fps for a face you refused to watch. DualSense on PS5 will not haptic a Perfect. Mouse wheels on Steam are fine at the till.
Almost 200 relics is TheGamer’s Early Access phrasing. 1.0 may have added more. Steam does not publish the database. Stamp what you find. Completionist hours in the high twenties are Codex hunting, not a missing alert tutorial.
Witch survivability perks do not change faces. K33P3R shop perks change how a shift feels after you already have stamps. Bloblet interacts sprinkle value; they do not rewrite Perfect. If a creator’s thumbnail says “new Perfect after 1.0,” check Steam news. Shop level 5 added cosmetics, chest space, and a companion slot. It did not ship a pricing rewrite.
PixelNitro’s Switch 2 note that the shop is responsive is the practical advice: watch the face, spin the tumbler, move on. Eight to fifteen second loads are dungeon tax, not till tax. DualSense haptics, if present on PS5, are gravy. Adaptive triggers will not auto-Perfect a relic. Game Pass Play Anywhere shares stamps across Xbox and Microsoft PC. It will not import a Steam Codex.
TheGamer’s Early Access “almost 200 relics” is a completionist magnet. You do not need all of them for Vault VII. You need stamps on what you actually stock. A weekend campaign can live on Kalina commons plus a few Gallery rares. Completionist files in HowLongToBeat’s high twenties are Codex hunting plus treadmill. Do not treat that as a missing tutorial.
If two regulars buy Perfect and a unique frowns, you have a visitor, not a broken memory. If three regulars show Cheap on a number the Codex auto-filled last week, you have calendar demand or a patch. Walk it up again. If Greed Alert returns on a number that used to be Perfect, you pasted a sheet or priced from quality. Drop to base and watch.
Do not sell the only copy of a new entry just because Cheap filled the meter. Keep one until auto-fill exists, then sell duplicates at Perfect. That is how the Codex becomes a memory instead of a daily homework assignment.
Use this Moonlighter 2 perfect price guide until Greed Alert is a panic you ignore as a stamp, until uniques can frown without rewriting the Codex, and until auto-fill is memory you earned with three regulars.
