Moonlighter 2: Will running with an overflowing backpack, falling coins, teal wave, 1.0 is out now

Moonlighter 2 攻略

无尽宝库账本

无尽宝库账本

白天开店,夜晚下本。官方截图、预告与 1.0 攻略:定价、Boss、平台。

Moonlighter 2 achievement guide1.0 · 2026-09-03

Moonlighter 2 Achievement Guide

A Moonlighter 2 achievement guide after 2 September 2026 has to start with the store number, not a leaked list of cute names. Steam’s product page for The Endless Vault lists fifty-six achievements, Cloud, trading cards, and a single-player campaign. Digital Sun and 11 bit studios did not publish a designer spreadsheet of every ID on launch morning. Console trophy lists and Steam stamps share the same story beats — shop ranks, biome bosses, Eris rooms, broom mastery — but the wording on PlayStation is not a copy-paste of the Steam overlay. Treat this page as a hunt order, not a fake table.

How a Moonlighter 2 achievement guide should be used after 1.0

The Moonlighter shop floor with customers, price tags, and Will petting a bloblet
Official Steam still: shop stamps and bloblets sit on the same overlay track as vault clears.

The honest cluster is story plus economy plus chores. Version 1.0 closed Vault VII and added Hardcore plus Infinite Vault. Early Access already asked you to open a shop, stamp Perfect prices, fund Sliver cells, and walk Kalina until Herald dropped The Sound of Hubris. Those verbs still print progress. A file that never stamps a Codex row will stall shop-facing stamps even if the cube looks fat. A file that never talks to Andrei will stall weapon stamps even if you cleared Gallery twice. The overlay does not care that you watched a trailer.

Missable is a strong word in a roguelite that lets you free-roam after Vault IV in Early Access and after the story in 1.0. TheGamer’s November 2025 task table listed fourteen town jobs. Most of them can be finished late. The ones players treat as missable are really easy to skip because the prompt is a corner. Anacard hides southeast of Nou for Weapon Mastery. Masa’s glass cell sits at the start of Treasury Halls and only breaks if Aetherium Heart is in your hands. Eris riddles do not auto-complete because you beat a biome boss. Infinite Vault does not grant the broom dare. Walk town after every key.

Shop stamps are the ones speedrunners forget. K33P3R ranks, Comtesse furniture, Tomo deluxe research, and bloblet slots all sit on the same overlay as Curator. Prima’s shop writeup is still the method: faces read Cheap, Perfect, Expensive, Overpriced on the base number, quality multiplies gold, Codex order is cheapest to dearest. You do not need a 999-spark luck table. You need one Perfect on a new row so the Codex remembers. Greed Alert is panic, not an overlay line. Selling Sound of Hubris because it looked like vendor trash is how a blacksmith stamp dies for a week.

Combat stamps follow named bodies. Herald gates Kalina Night. Thalaam drops the Alabaster Candle. Curator drops Quantum Core. Tyke drops Broken Rocket. Senda and Monte split king masks in Aeolia. COGconnected’s March 2026 Greed and Glory notes added HEX, Blo-Blitz via a special quest, about twenty rooms, and the Greed Colosseum wave mode. 1.0 added Bomb Path and four Endless aspects. Steam did not publish which overlay ID maps to HEX versus Bomb. If a stamp mentions a path, read the in-game description on your file instead of inventing a percentage.

Broom and thief are the two chores that look like trophies even on Steam. Nou and Anacard want any boss dead with the Old Broom; TheGamer recommends Herald because the shield language is already learned. Masa’s Thief Trophy task is a glass cell plus a talk south of town near Julien, not a pickpocket minigame. Those two names collide with PlayStation searches, which is why this site splits a dedicated thief page and a dedicated broom page. Do the chores on a normal file. TechTimes is blunt about Hardcore: a dead run dumps every relic from that expedition.

Vault stamps listen to lifetime gold on the plaza cube, not the coins in your pouch. Spending on Sliver still counts. This site will not invent a 750000 named unlock. If the cube shows a threshold, believe the cube. Infinite Vault after the story is a gold target per run; fail it and that threshold resets. That mode is endgame pride. It is a poor place to farm a broom clear or a first Perfect stamp. Nintendo World Report’s Switch 2 review still maps a run as nodes, a halfway mini-boss, and a real body at the end. That structure is how biome stamps fire: you paid in rooms, the boss is the receipt.

1.0 also added shop level 5 cosmetics and a bloblet companion slot. Cosmetics are not combat. If an overlay line mentions decorating, buy the Comtesse piece, place it, and open a shift. If it mentions a pet, interact on the shop floor the way the Steam still shows. Do not install Moonlighter 1 bag mods to force a Tetris stamp; the spatial puzzle is gone and Wikipedia plus the store agree the sequel is Unity 3D. Family Sharing and Cloud do not create extra IDs. The demo will not finish a 1.0 overlay.

HowLongToBeat’s small 1.0 sample sits around fourteen hours for main story and the high twenties for completionist files. Those are polls. A completionist overlay wants Eris scrolls, Andrei crafts, Babyl Gallery recipes, Julien masks, Nou broom, Masa cell, Sliver bag, and the story cube. It does not want a leaked Google Sheet of Perfect prices from Greed and Glory. Calendar demand can nudge a relic without rewriting Codex order. Re-read faces after a patch. Xbox Game Pass day-one files share the same stamps as a Steam key; the overlay skin is different, the chores are not.

Common overlay mistakes include assuming fifty-six means a published name list, assuming 2018 Moonlighter language maps one-to-one, assuming Infinite Vault is required before Vault VII, and assuming a community 200000 gold note from Early Access Vault IV is still the only key. Spanish and English overlays do not hide different bosses. Herald is still the first body. Jump ground waves, roll lasers, three backpack returns. That fight is a stamp and a language exam. Later vaults remix the verbs with less cover.

Tresna plaza with a glowing gold Vault cube over a teal pool
Official Steam still: the plaza cube is lifetime gold, which is how several progress stamps actually fire.

Greed and Glory expanded Nou, Anacard, and Sliver perks plus Andrei synergies. If an overlay line mentions a Witch survivability tree or a K33P3R shop skill, open that NPC after the March 2026 payload. The 5th Key Narrative continued Endless Vault past the fourth Early Access key; 1.0 then added later keys on the launch roadmap. Walk the cube after each patch rather than trusting a November screenshot of four keys.

Babyl sits on the right of town. Any Gallery run — win, die, or escape — unlocks Blo-Beam when you talk to him. Jail of the Lustrous wants Curator’s Quantum Core. Police Jurisdiction wants Tyke’s Broken Rocket. Those are task stamps sitting next to gun recipes. Julien’s Souls Forever Lost pair is Aeolia’s two bosses. Friendly Hammer is four Sun Eaters on any Merchant starter. Old Days, New Tech is Herald’s mat. New Days, Broken Tech is Thalaam’s candle. Magic Land is four Oneiric Quartz from Aeolia trash. Tomo wants four Echo Links from Gallery trash. The Voice Beyond is an arm in a south portal that asks for 500 gold. Pay it if the toast wants a new NPC. None of those gold amounts are plaza keys.

Controller aim helps gun-window stamps on flying later bosses. Mouse on PC is fine in town. Steam discussions about rebinds are a 1.0-adjacent warning: if the pad works, finish Herald before you live in the menu. CGMagazine’s PS5 review is useful even on Steam: 3D silhouettes read worse than 2018 pixels, so stand where telegraphs have contrast. PixelNitro’s Switch 2 notes about darker vault contrast on OLED help handheld files more than desktop files, but the advice is the same.

Do not treat trailers as drop tables. Official IDs on this site (uZW8MwekNHk, 7Av9DJexkp8, -Sh-gUEt2T4) sell tone, not fifty-six names. Store quotes are marketing. The loop is still day shop, night dungeon, cube in the square.

If two overlay trackers disagree on a hidden flag, believe the in-game task log in Tresna. Steam news on launch morning said 1.0 added new quests and cutscenes without reprinting a full table. Walk every marked NPC after Vault VII. If a community sheet lists a 750000 gold printer, ignore it here. Canonical URLs live on https://moonlighter2wiki.wiki. Use the trophy page for PSN wording, the quest page for the fourteen-row order, and the thief or broom pages when a single chore is the blocker.

Keep this Moonlighter 2 achievement guide next to the town map until the cube, the broom, and the Codex all look boring, because the overlay is a receipt for chores you already did in Tresna.

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