Moonlighter 2 relics1.0 · 2026-09-03
Moonlighter 2 Relics

Moonlighter 2 relics are the loot you price, the bonuses you socket in the backpack, and the mats you almost sell by mistake. Steam’s store copy says each relic from a biome grants combat bonuses and that arranging loot unlocks synergies. Wikipedia repeats that the 2018 spatial puzzle is gone. Community search still asks “what happens if you shock a relic.” This site will not invent an unofficial shock table. Gallery is the electricity biome with the Curator; HEX is a combat curse path; neither is a hidden gold printer Digital Sun published as a drop rate.
Prima’s shop guide is the best public method for value: faces read Cheap, Perfect, Expensive, Overpriced on the base number. Quality under the icon multiplies gold without changing that face test. Boost quality in the bag when a synergy relic offers it. Deluxe Tomo research is a diamond wager. Codex order is cheapest to most expensive, which is how you guess a new drop from its neighbors (Prima’s Mother Figure versus Heretic Dagger at 400).
How to keep or sell Moonlighter 2 relics

Keep named boss mats: Sound of Hubris, Alabaster Candle, Quantum Core, Broken Rocket, Left and Right King’s Masks. Keep Sun Eaters, Echo Links, Oneiric Stones, Moon Flowers until Andrei and Julien are done with you. Keep one copy of a new Codex entry until it has a Perfect stamp, then sell duplicates. Sell low-quality commons that would net under a hundred gold if a high-quality rare needs the cell.
Shock-themed Gallery widgets are still relics with faces. If your file shows a Shock or battery interaction, log what the Codex writes and do not crowdsource a 999-spark recipe as patch notes. Riverriser’s Steam guide about max quality (999 spark) is a community method with luck; this page will not reprint a luck table or call it official.
Burn, petrify, poison, and HEX are combat statuses on enemies, not a second shop currency. Aeolia leans petrify; Gallery leans electricity; Kalina Night is the dark desert after Herald. Relics that synergize with those statuses are keepers for the run and often Perfect stamps later because they are rarer.
When furniture and deluxe change the number

Comtesse Homeware sells showcases and furniture. Showcases hold relics; furniture boosts. Prima cites a Sun Display Case that tips 200 gold on an uncommon. Four showcases at the start is a hard cap on how many relics you can offer at once, which is why chest size and shop rank 4–5 matter after the bag is already large. Rank 5 at 1.0 adds cosmetics and a bloblet slot, not a new rarity tier.
Tomo’s archaeologist task wants four Echo Links from Gallery trash mobs. That is a relic-as-mat quest, not a shop trick. Eris treasures are recipe scrolls in hidden rooms, which look like relics on a pedestal and are not for sale.
Calendar demand from the restored free-price system can nudge a relic without rewriting Codex order. Re-read faces. Greed and Glory retuned economy; Blob-Life retuned pets. A March 2026 Perfect list is a hint.
Mistakes 1.0 still charges gold for
Selling Sound of Hubris because it “looks like vendor trash.” Pricing from quality-inflated totals. Overpricing the whole wall so perks never fill. Treating community 750000 gold posts as a relic unlock. Installing Moonlighter 1 bag mods to restore Tetris. Dumping the bag in Hardcore with a legendary you had not stamped.
Moonlighter 2 relics also fail when you never open the Codex. The list is the neighbor trick. Canonical URLs live on https://moonlighter2wiki.wiki. Prices page for faces, inventory page for cells, bosses page for the mats that drop off Herald and friends.
A Moonlighter 2 relics file is a keep-versus-sell brain, not a scraped Google Sheet. Stamp, socket synergies, fund Andrei, then sell the rest at Perfect.
Backpack synergies are why a “useless” uncommon can stay: it may be the quality booster for the Epic beside it. Prima says to use those properties during a run. If the bag is full, the booster still beats a vendor common. Shop chests after the run are where overflow lives; they are not a second synergy grid.
Rarity bands — Common through Legendary — are not the same as quality digits. A Common with high quality can out-earn a dirty Rare. Faces still read base. Furniture then tips. That stack is why copied sheets fail after a patch: they freeze a Perfect that furniture already changed.
The Countess (Comtesse) is the furniture NPC. K33P3R is shop rank. Tomo is deluxe and Echo Links. Mixing those three names is how players buy the wrong gold sink. Deluxe is a relic-quality bet. Furniture is a shop-wide bet. Rank is a floor bet.
Steam’s 1.0 news talks about new equipment, decorations, and cosmetics in Infinite Vault rewards. Those are not new relic rarities. They are sinks after Vault VII. Do not stall the story cube to wait for a cosmetic that might drop in the treadmill.
If a relic’s Codex row sits between two stamped neighbors, guess inside that band. If both neighbors are unstamped, start Cheap and walk up. Greed Alert is not a rarity. It is a panic number.
Community questions about shocking a relic often mean Gallery batteries, HEX, or a quality spark icon. Until your Codex writes a sentence, treat all three as separate systems. This site will not merge them into a fake mechanic.
HowLongToBeat’s completionist files go into the high twenties partly because Codex completion is a relic grind. Almost 200 relics is TheGamer’s Early Access phrasing. 1.0 may have added more; Steam does not publish the database. Stamp what you find. Do not wait for a scraped list.
Night Realm hidden treasures are recipes, not shop relics, even though they sit on pedestals. If you sell a scroll in your head before you interact, you missed a weapon. Interact first.
Moloch is the collector who dumped you here. He is not a vendor who buys Overpriced legends. Townsfolk are the same exiles. Price for them, not for a lore villain.
Inventory cells decide how many relics survive the walk home. Shop showcases decide how many you can offer at once. Those are different caps. Filling four Perfect cases beats stocking twelve Overpriced unstamped drops on the floor.
Witch survivability perks from Early Access keep you alive long enough to carry the Epic. They do not raise Perfect. K33P3R perks raise shop feel. Do not buy the wrong tree because both NPCs stand in Tresna.
1.0 Bomb Path explosions look spectacular on Switch 2 and, per PixelNitro, can dip frames. That is a combat path, not a relic quality. Do not shock a relic hoping it becomes a bomb.
Steam Cloud saves Codex stamps. A deleted local folder is how people “lose” Perfects and then blame a patch.
If a unique visitor wants a different band than the stamp, sell the duplicate later. The Codex still keeps the Perfect for regulars. That is not a bug. It is a visitor.
Use this Moonlighter 2 relics advice until your Codex is a memory and Gallery electricity is just another face, not a superstition.
